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Changes made by swapping out equipment is visually represented when making a change along with the pros and cons of using a particular component on your weapon. While Sniper Elite 5's customization feels robust, it manages to be perfectly reasonable even for beginner players. Not all weapon customization is limited to workbenches, however, as players can pick up special ammunition types that can be changed on the fly via a radial menu. These provide the opportunity to completely customize your weapon - from stocks to barrels to scopes - all without having to give up your mission progress.
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So many opportunities to customize your loadout can lead to disaster in a tactical game, unfortunately, and Rebellion has prepared for this by leaving a few workbenches carefully placed for players to interact with during missions. Karl, himself, is customizable with a collection of upgrades that players can unlock with skill points. Additional equipment such as trip mines and grenades can also be added to your loadout. Sniper Elite 5 gives players the option to create loadouts to their liking with a marksman, SMG, and pistol all being available from the start of each mission. Earlier games saw players only having access to a marksman rifle and a pistol, but as Karl's adventures have advanced so too has his access to firearms. Aside from a few visual bugs, it’s a third-person shooter dream-come-true.Source: Rebellion (Image credit: Source: Rebellion)Ĭustomization has steadily evolved in the Sniper Elite franchise. By the time it goes live, I’ll likely have spent its pre-release week glued back to the screen as I whittle down all my campaign objectives and consistently make other players’ days worse in Invasion mode. I legitimately had to tear myself away from the screen to write this Sniper Elite 5 review. I only managed to die a few times when the number of enemies was too great, and the checkpoints were forgiving enough for me to keep at it. Not just requiring strong aim, patience was absolutely key in several moments, whether it be waiting for a noise distraction to mask the loud sniper rifle or fighting seemingly half the map after an alarm was triggered. Sniper Elite 5 really pushed me to my skill limits in several ways. I had to do some waiting for this mode due to the limited player base ahead of release, but every match was a serious blast. The action gets seriously pulse-pounding and a ton of strategy has to be employed, but this mode had my heart beating like crazy, both going through my campaign fighting off invaders and especially doing the invading. You’re given a limited equipment set and your location on the large map can be approximated with a telephone call. Much like a Dark Souls invasion, you have the ability to drop inside someone’s campaign mission and take them down as an enemy. Where my time with Sniper Elite 5 truly shined, though, is the Axis Invasion mode.
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However, it can still be enjoyed as such. If you’re confident in your guerilla tactics, you can even take an SMG and run your way through dozens of foes, but that playstyle presents the biggest challenge as it’s not the way the game is intended to be played. Sniping feels great as you judge how many enemies around you will hear your kill shot and move accordingly. Sneaking around is a breeze with ample opportunity for whistles/bottle throws. Sniper Elite 5 has a near-perfect gameplay loop, no matter what your playstyle is. Let’s get into why Sniper Elite 5 is immersive, engaging, and a damn good time. Also just let me say, I couldn’t take my eyes off the screen the whole time. My average mission time was just about 60 minutes every time. This time around, the maps are humongous. You also get slo-mo x-rays of your well-placed shots tearing apart enemy organs. You take out Nazis as Karl Fairburne, whether it be with carefully-timed headshots, inconspicuous stealth takedowns, or some serious run-and-gunning.
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In Sniper Elite‘s fifth outing, players know the drill by now.
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How does a game like Sniper Elite 5 fare in 2022, where fast-paced battle royales are king? As a result, when a game is based around sniping and demands patience and versatility, for modern players, it’s like using the other side of their brain. With a hyper-focus on lax trigger-fingers and a need for peak reflexes, the pace in any first or third-person shooter is at breakneck speeds. The modern shooter has become something drastically different than when I started playing the genre with Halo in the early 2000s.
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